AI Insights · Timothy · January 2022
Top 5 Basketball Games on iOS in New Zealand - Q4 2021
Explore the performance of the top 5 basketball game apps on iOS in New Zealand during Q4 2021, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top basketball games on the iOS platform in New Zealand exhibited distinct trends in terms of downloads, revenue, and active users. Here’s a breakdown of their performance.
NBA 2K Mobile Basketball Game from 2K maintained a consistent revenue stream, peaking at approximately $2.7K in the week of December 20. Weekly downloads fluctuated slightly, with a high of 624 in early October and a similar spike to 582 in mid-December. Active users saw a gradual decline from 1.7K to around 1.3K through November, stabilizing at 1.4K by the end of December.
NBA SuperCard Basketball Game, also by 2K, experienced significant revenue growth early in the quarter, reaching a high of $1.8K in mid-October. However, revenue tapered off towards the end of the year, settling around $232 in the final week of December. The game saw minimal downloads throughout the quarter, with a peak of 39 in early October. Active users remained low, dropping to 10 in late November before a slight recovery to 14 by the end of December.
NBA LIVE Mobile Basketball by Electronic Arts demonstrated a varied revenue performance, peaking at $499 in mid-November. Downloads were relatively steady, with a notable increase to 283 in late October. Active users showed a consistent pattern, with numbers hovering around 13K throughout the quarter, peaking at 15.4K in mid-October.
Basketball Arena - Sports Game from MASOMO LIMITED saw a significant drop in revenue from $1.3K at the end of September to around $200 in late December. Downloads varied, with an initial drop followed by a gradual increase, reaching 143 in the last week of December. Active users decreased from 1.2K in late September to around 600 towards the end of the quarter, with a slight uptick to 633 in the final week.
Idle Five - Basketball Manager by Gaminho, released at the end of November, showed promising growth. Revenue steadily increased, reaching $976 in the week of December 20. Downloads peaked at 519 in mid-December before settling at 279 by the end of the month. Active users also grew, peaking at 635 in mid-December before ending the quarter at 533.
For more detailed insights into the app performance and trends, visit Sensor Tower.